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Patch 4.3 5-man bosses in 5 seconds or less

Nozdormu in the new Well of Eternity 5-man.

I love new 5-mans, but I hate having to explain them -- and as the tank or occasionally the healer, it usually falls to me to do so. I can't count the number of times I've typed up tracts explaining new bosses in excruciating detail, only to discover that my fellow puggers are drunk, stoned, or otherwise incapacitated by the siren call of the glue bottle.

Let's face it, folks: You don't want or need sophisticated explanations for these players. You just want to make sure they don't get you or anyone else killed in the fight, and I had them in mind when I started a little feature called Explain the boss in 5 seconds or less in our patch 4.3 5-man guides. The 5 Seconds or Less guides won't give you an in-depth understanding of the encounters (and they're not as suited to our tanking and healing brethren as a result), but they should be able to help you muddle through an encounter's most dangerous mechanics safely enough. Enjoy!



Now, if you want to know every detail of the three new 5-mans landing in patch 4.3 -- or you're a tank or healer, and there are a few mechanics you really do need to know about -- you'll find those here:

Otherwise, the following guide should be easy enough to copy and paste into the game if you want to make sure that your glue-sniffing brethren manage the bosses adequately without killing everyone.

End Time

  • Echo of Sylvanas Stay out of purple stuff on the ground. When phase 2 comes, kill the ghoul everyone's DPSing and then run over its corpse and away from Sylvanas.

  • Echo of Tyrande Interrupt Stardust and blow your cooldowns at 30%. If you're ranged, don't get close to her, and if she turns to face you, move away.

  • Echo of Jaina Avoid big white blades that pop out of the ground. If you see a fire ember on the ground, stand IN it to keep it from damaging the whole group.

  • Echo of Baine Throw his totems back at him. If he stomps an island that you're on, swim to a new one quickly.

  • Murozond Stay out of big golden circles, stay out from in front of him, stay away from behind him, and pop your cooldowns whenever time resets.

Well of Eternity

  • Peroth'arn Stay out of green stuff on the ground, and don't let the eyes get close to you when you're stealthed.

  • Queen Azshara Kill the puppet strings on Mind-Controlled players as quickly as possible, and avoid bad stuff on the ground. You HAVE to interrupt Azshara's Total Obedience ability.

  • Captain Varo'then and Mannoroth Stay out of bad stuff, focus on Mannoroth once Varo'then's dead, and keep adds off your healer and Tyrande.

Hour of Twilight

  • Arcurion Interrupt Hand of Frost, kill Ice Tombs, and stay out of bad.

  • Asira Dawnslayer Stay out of Smoke Bomb and on top of the light circles left by Thrall's totems. If you're a caster or healer, try to keep the tank or Thrall standing between yourself and Asira.

  • Archbishop Benedictus Spread out, dispel Righteous Shear/Twilight Shear, interrupt Smite/Twilight Blast, and stay out of waves.


Brace yourselves for what could be some of most exciting updates to the game recently with patch 4.3. Review the official patch notes, and then dig into what's ahead: new item storage options, cross-realm raiding, cosmetic armor skinning and your chance to battle the mighty Deathwing -- from astride his back!