A classless system gives characters far more freedom of progression, but it also creates degenerate environments where everyone takes the few useful skills and the rest go unattended. Class systems, on the other hand, promote a strong sense of homogenization wherein everyone of the same level has the same abilities, often with only tiny variations. So what game has the best implementation of this back-and-forth? Do you like a class-based game that has a very open skill tree, or a classless system with a wide variety of useful skills, or a game which hews closer to the core of either concept?
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