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Limbo, Inertia! win 2011 Indie Game Challenge at DICE

Limbo and Xbox Indie title Inertia! have won the second annual Indie Game Challenge at DICE. Sponsored by The Guildhall at SMU, GameStop and the AIAS, the winners will each receive $100,000 and an EEDAR DesignMetrics title research assessment valued at $15,000.

Limbo, which we felt was one of the best games of 2010, took the grand prize in the "professional" category, along with another prize of $2,500 for achievement in art direction

Inertia!, available through Xbox Live Indies for $1, won in the "non-professional" category and also took awards for technical achievement, achievement in gameplay and "gamer's choice," for a total of an extra $15,000 in prize money. The game was created by Team Hermes, an eight person team of now-graduated students from The Guildhall at Southern Methodist University. Three members of the team, Evan Skarin, Michelle Hayden and Brandon Stephens, have started Inertia Studios, while the rest have already taken jobs at established studios.

To check out all the talented nominees, head on over to the Indie Game Challenge site and watch the videos.

This article was originally published on Joystiq.