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Patch 4.1 PTR notes updated for Feb. 28

The patch notes for PTR patch 4.1 have been updated, and we've assembled all the latest changes for you below. Check the last portion for some great UI news!

The original round of 4.1 patch notes is here.

General

  • Flying mounts can now be used in Ghostlands.

Druids

  • Cyclone duration has been reduced to 5 seconds, down from 6.

  • Lifebloom's bloom effect has been reduced by 20%. In addition, it now costs 11% of base mana, up from 7%.

  • Stampeding Roar's duration has been increased to 8 seconds, up from 6. The movement speed effect has been increased to 60%, up from 40%.

  • Talent Specializations

    • Balance

      • Starsurge damage has been reduced by 20%.

Paladins

  • Talent Specializations

    • Holy

      • Aura Mastery: This ability no longer increases the benefit granted by Crusader Aura.

Priests

  • Inner Will and Inner Fire now last until canceled.

  • Talent Specializations

    • Discipline

      • It is now possible to remove Weakened Soul effects that were a result of another priest's Power Word: Shield through Strength of Soul.

Warlocks

  • Talent Specializations

    • Affliction

      • Haunt damage has been increased by 30%.

    • Demonology

      • Doomguard's damage has been increased by 50%. The Doomguard is intended to be the best guardian for single-target damage, and the Infernal the best when there are multiple targets.

      • Mana Feed now restores more mana (four times as much) when the warlock is using a Felguard or Felhunter.

Warriors

  • Heroic Throw is now available from trainers at level 20.

  • Pummel is now usable in all stances.

  • Shield Bash has been removed from the game.

  • Spell Reflection cooldown has been increased to 25 seconds, up from 10.

  • Talent Specializations

    • Arms

      • Juggernaut no longer adds 2 seconds to the Charge stun, but instead lowers the cooldown of Charge by 2 seconds (to 13 seconds total without the glyph).

      • Lambs to the Slaughter now causes Mortal Strike to refresh Rend in addition to its current effects.

    • Fury

      • Flurry haste bonus has been doubled to 16/32/50%.

    • Protection

      • Shield Mastery no longer affects the cooldown of Spell Reflection, however, it now allows Shield Block to reduce magic damage as well.

      • Gag Order now only affects Heroic Throw.

  • Glyphs

    • Glyph of Spell Reflection reduces the cooldown of Spell Reflection by 5 seconds, up from 1 second.

Dungeons & Raids

  • The gold amounts on the following encounters have been substantially reduced: Flame Leviathan, Magtheridon, Gruul the Dragonkiller, Doom Lord Kazzak, and all encounters in Karazhan.

PvP

  • Battlegrounds

    • The Focused Assault and Brutal Assault buffs have changed.

      • After 3 minutes of both teams having the flag, both flag carriers will get Focused Assault, which increases damage taken by 10%.

      • Every minute afterward, an additional stack will be applied to increase damage taken by an additional 10%.

      • After 7 minutes, Brutal Assault will be applied in place of Focused Assault. In additional to the damage debuff, this debuff also caps the player's movement speed at 100%. The damage taken debuff works the same and will add 10% to the debuff up to a maximum of 100% damage taken.

  • The Battle for Gilneas

    • Graveyard Changes

      • Players who die at a control point that they own will now be teleported to the next closest graveyard, instead of the one at which they died.

      • If a player's team owns the Mine and Waterworks, and dies at Waterworks, they will be teleported to the Mine.

      • If an Alliance player's team only owns Lighthouse, and dies at Lighthouse, they will respawn at their base.

      • If a Horde player's team owns Waterworks and Mine, and dies at Lighthouse, they will respawn at Waterworks.

Quests & Creatures

  • A handful of quests have been added to Northern Barrens to provide more level 18-20 content. Look for new quests at Nozzlepot's Outpost and Darsok's Outpost.

User Interface

  • Like the Focus Frame, the character Unit and Target Frames can now be unlocked and moved to one's content.