Hybrid may look and even play (more or less) like a typical third-person, cover-based shooter, but having actual movement mapped to buttons causes some considerable change to formula. After you choose a destination, a single tap sends your avatar running to the next cover; while a double tap has him jetpack there, resulting in a quicker transfer and allowing for cover to be taken on the side of walls, as well as the ceiling.
As noted, 5th Cell specifically designed the movement like this to undermine the usual multiplayer shooter gamplay patterns, and so far it seems to be working fantastically. Also shaking things up are the AI-controlled squad mates. Each player can can deploy up to two -- I spotted a turret gunner and an assassin -- adding both more players to the map and a whole mess of new tactics.
I was also told that a Call of Duty
-style level-up and unlock system would be integrated into Hybrid
, though only a handful of customization options were selectable in the build I played. Slaczka also continued to tease the game's persistent online world
, though he said that 5th Cell "isn't talking about it" just yet. (The trailer below offers a brief glimpse at what appears to be a Risk
-style world map; as does a previously released screenshot
Perhaps it was silly of me not to consider the pedigree of Hybrid'
s dev team -- which has created some wonderful DS games -- but I wasn't expecting much from another XBLA shooter with a bland name like "Hybrid." I was shocked, then, to discover the makings of a genuinely fresh and interesting shooter.
I'm now anxiously awaiting the arrival of Hybrid,
which is set to launch on Xbox Live Arcade later this year.