From my perspective, the 4.1 changes can all be classified as either Cosmetic and/or Not Otherwise a Big Deal
or Hmmm, That's Interesting
. Taking a page out of last week's list in Shifting Perspectives: Bear and resto druid changes ahead in 4.1
, all of the upcoming changes can be found here:
Cosmetic and/or Not Otherwise a Big Deal
New Efflorescence spell effect Curiously, this is either disabled on the current PTR build, or it's linked to video settings that, however much I toy with them, I can't seem to replicate. I'm not sure what's going on.
Stampeding Roar's snare removal and duration/speed buff I debated which category this one fell into for a bit but finally dumped it here. Don't get me wrong; the speed buff is great, but the 10-yard area of effect is still a major roadblock to the ability's overall utility. The real difference is likely to be noted by PvP cats blowing it as a snare removal tool. If this doesn't describe you or you weren't feral to start with, there is really nothing about the buff that will change whatever use you get from Stampeding Roar now. However, I would be remiss in not admitting that the speed boost helped me escape a botched pull in the new and decidedly vicious Zul'Gurub.
Prowl's new icon We're farting through silk now, folks!
Lifebloom's nerfed bloom effect Truthfully, this falls somewhere between the two categories. I tend to focus on PvE pretty exclusively in this column, and the bloom nerf should have minimal effect on PvE healers.
Hmmm, That's Interesting
Swipe's new 3-second cooldown To the extent that anyone's running around pulling trash mobs like daisies these days, this is a boost to AoE tanking capacity at the cost of a partial return to the boredom of Swipe "spam" (well, sort of). If you're still crowd-controlling most of a pull, this obviously won't have much impact on you. However, I should note that there are several pulls in the revamped Zul'Gurub and Zul'Aman where a 3-second Swipe is going to be extremely useful (not least so on the new version of the "panther boss").
Tranquility's 3-minute cooldown This is not, as previously reported in the patch notes, linked to the passive Gift of Nature; it's a cool bonus you get with Malfurion's Gift. As we observed last week, this is most interesting for what it's not in the sense that we're still waiting to see what Blizzard does with the proposed damage reduction cooldown. Still, you'd have to be an idiot to turn down a 3-minute Tranquility, which is an ass-saver par excellence.
nerf buff change See below; this isn't a discussion well served by sound bites.
The Efflorescence change is really what I wanted to see on the PTR. As Keeva of Tree Bark Jacket
noted when this change was first announced, Efflorescence on the live servers
"pads the meters really nicely, but it doesn't save lives" -- especially given that the currently Efflorescence ticks for a fraction of a percent of most raiders' health pools. The premade druid in ungemmed/unenchanted heroic blues is getting ticks of about 1,700 per second for a healed total of 11,900 (on top of the original Swiftmend
, natch). That's considerably more useful, although it does arrive at the cost of a cap on three players, which will make far more of a difference to 5- and 10-man content than it will in 25-mans.
I don't yet have an answer for the question as to whether the "smart heal" component of the spell is dynamic -- that is, whether Efflorescence constantly looks for the lowest-health person in the AoE to whom it applies the next tick -- or if it picks the three lowest-health targets at the time of application and sticks with them. However, rank 4 Healing Touch
managed 9 ticks at a functional 2,005 haste
(with Dark Intent
and the 5% haste buff
), which I think goes a long way toward demonstrating the real potential of the change.
Quick notes on Zul'Aman and Zul'Gurub
I don't have enough experience in the new versions of Zul'Aman or Zul'Gurub to write extensively on them here yet -- I should really devote next week to a look at both and the cool drops we'll see there -- but a few tidbits:
The new Lost Offspring of Gahz'ranka mobs in the Zul'Gurub river can't see through stealth. However, the buffed Shredtooth Frenzies can. Don't make my mistake. Choose life.
Trash in both instances can get pretty crazy, to the point that it's probably going to be nerfed before it goes live. Then again, I say this as someone who's pugging the content (and we all know how that usually ends), so don't quote me if you wind up steamrolling the place with your guildies.
Tank damage is not as high as expected even on a largely heroics-geared bear, at least in Zul'Gurub. I'll have more information on healing next week.
Shifting Perspectives helps you gear your bear druid at 85, tempts you with weapons, trinkets and weapons, then shows you what to do with it all in Feral Druid Tanking 101. We'll also help you gear your resto druid.