Of all the games I've played, I don't think any was quite as frustrating as Zork. Trying to keep track of which way I'd moved was an exercise in sheer annoyance, and I was eaten by a grue far too many times for my taste. But there was an addictive quality to the game that kept me coming back and still sees me going back every now and again to wander in that eternal forest looking for that one tree with the egg in it.
Today, we've got a few posts from around the blogosphere regarding the mechanics of the game we play and how it's made: character design, naming, and replayability.
- Jinxed Thoughts talks about character design and commitment.
- Tobold's MMORPG blog discusses the replayability of Cataclysm.
- MMO Reporter ponders the problems of naming characters.
Is there a story out there we ought to link or a blog we should be following? Just leave us a comment, and you may see it here tomorrow! Be sure to check out our WoW Resources Guide for more WoW-related sites.