When we first heard about Incarna
, it was as "Walking in Stations" back in 2006. At the 2006 EVE Online
Fanfest, details of the ambitious project were released to excited fans, which was followed by a lengthy devblog from CCP t0rfifrans
on what would be involved. The sheer scope of Walking in Stations seemed immense, but in-engine screenshots of what came to be known as "Ambulation Man" created a sense that a lot of work had already been done on it. Over the years following that announcement
, we saw snippets of information and work-in-progress screenshots from various prototypes. Players saw those prototypes as the current state of the feature in development, and it became reasonable to expect a release in the near future.
In reality, CCP's
insistence on doing the feature right has caused several prototypes to be completely scrapped. Walking in Stations became Ambulation
, and we were shown a full work-in-progress demo of a character walking around in a bar and playing a minigame. That prototype was similarly scrapped, being reborn as Incarna
at the 2009 Fanfest. In developing each of these prototypes, CCP quickly discovered that the underlying technology to do it the way the team wanted to simply didn't exist.
In this opinion piece, I look at the summer expansion's planned captain's quarters event and what it could mean for EVE Online