Girls, you know you better ... watch out. Some guys, some guys are only about ... that Thing, that Thing, that Thi-i-i-ing.
How/at what time is the reward for the new Call to Arms functionality actually locked in? I've been checking it out on the PTR but I can't really figure out if it's based on the moment you enter the queue, the moment you accept the dungeon invite or the time you actually kill the last boss.
As long as you queue through the specific Call to Arms window, you'll receive your reward no matter what role is most needed in the queue when you complete the dungeon.
Is there a way to turn off RaF experience points buff (x3) on a specific character? A friend and I are trying to level a healer and a tank respectively through dungeons only, going one by one, but by the time we did the first one, we were up by 3 levels. We froze XPs at level 21 to practice for a bit, but it's not really going to be cost or time effective to keep freezing/unfreezing XPs if we are to really enjoy our play. Thanks in advance if somebody knows the answer.
As far as I know, there is no way to turn off the RAF experience bonus. You can turn off XP gain completely, as you pointed out, but you can't pick and choose your bonuses.
i really like playing games and putting reviews on them and so i was wondering since i'm in high school and looking for a career i like what would the job of being a GM in WoW be called?
It's called a Game Master on most listings and literature. Other companies may call similar jobs different names, like Customer Service Representative.
Question for the Queue: If you could choose one horde and one alliance race to be remodeled, what would you pick? I'd go with Humans and Forsaken. Humans are boring and might be a bit less so if they had more detailed models. As for the Forsaken, who doesn't want zombies to be as hi-res as possible (without it being so hi-res it is actually a bit frightening for some players that are fine with the current models)?
Absolutely humans and orcs. It's important to note that human and orc models are based on (and close in poly count to) the models of those races from Warcraft III, a game that is now close to a decade old. Both suffer from misshapen, ugly male models with no wrists. Short of a total redesign, they could use just a few extra polygons to bring them to the level of, say, the current Thrall/Jaina models, or even just the poly count of draenei and blood elves.
Ideally, every race in the game except for goblins and worgen could use a graphical tune-up. Yes, even draenei and blood elves.
(Full disclosure: My favorite vanilla race model, without a doubt, is the human female.)
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