may not be a household name to MMO fans, but the Carbine Studios
head honcho has been involved in some of the industry's biggest titles as both a developer and an executive. Gaffney helped found Turbine
in the Asheron's Call
days and also worked on both City of Heroes
and Tabula Rasa
. In a new interview at GamesIndustry.biz
, Gaffney talks at length about his industry experiences as well as several hot-button issues including mobile MMOs, mega-launches, and the free-to-play vs. subscription debate.
"There's still a lot of money being made in subscriptions right now. Worldwide there's a lot of money being made in [micro]transactions, but there's probably a bit more money really being made in subscriptions worldwide
," he explains.
Gaffney also weighs in on the market segmentation brought about by F2P models and whether MMO mega-launches can still be profitable in a post-World of Warcraft
world. Read all about it