"No one wakes up and thinks, 'I hope there's been a leak and our timing gets all messed up,'" Hirshberg mused as he and I discussed the incident this week at a meeting at Activision HQ, but "if members of the government and the military aren't safe from this stuff, it's a part of our world now."
"And while it's definitely not cool to steal other people's intellectual property, and while it's definitely not cool to leak stuff that's not yours, there are ways that you can respond that actually turn the lemons into lemonade," he added. "And that's what we tried to do on Friday."
"It would be really easy to just obsess over the event, which was the leak, and obsess over how it happened, and that's only looking backwards," Hirshberg said. "And in the meantime, your launch just started. And you aren't always in control of the schedule and the dialogue, and you need to be comfortable of those rapids in this day and age. That's actually one of the things that separates good marketing from great marketing today."
Hirshberg, who came to Activision last July from the CEO role at celebrated ad agency Deutsch, knows a thing or two about great marketing -- he helped invent PlayStation's Kevin Butler. The Modern Warfare 3 leak appeared to be Hirshberg's biggest challenge to date in his new role heading up Activision Publishing. It called for immediate and decisive action -- whether that was simply to go into the typical, "crazed lock-down mode" or try something a bit more unprecedented.
"I think we managed to turn a crisis into an opportunity." - Eric Hirshberg, Activision Publishing CEO
"There was a diverse chorus of voices at the table," Hirshberg recalled of the company's internal discussion following the leak. "Everything from 'do nothing; we're sticking with our plan; this will blow over' to 'lean even further into it' to what we did -- and everything in between." An effort was made to "see through the lens of our fans," who had become genuinely excited about the game because of the leak. "They didn't do anything wrong," Hirshberg pointed out.
"We woke up with a marketing crisis and wanted to go to bed with a marketing win," Hirshberg explained of the final decision. "So what we did was we kind of took that exact conversation we were having in our conference room outside and had it publicly in social media. Through our various channels, through Robert Bowling at IW, through Facebook and through our YouTube channel, we reached out to our fans and we said, 'Look, we didn't schedule this. This wasn't something we had planned. But everyone seems excited, so we're just going to roll with it. So here they are, a couple of assets that weren't scheduled to be out for another couple of weeks, we're going to release 'em to you today.'"
I asked Hirshberg if he thought this comparison indicated that Activision had gotten its Call of Duty marketing wrong before. "I don't think it means we did anything wrong," he insisted, "both Modern Warfare 2 and Black Ops were, at their times, the biggest entertainment launches ever."
"I think that what you're pointing to is the power of response in these moments," he added. "And responding is different than reacting or overreacting, or not reacting. Showing a willingness to be a part of the connected, digital, social universe we live in as a company is very powerful."
"If there's gonna be a dialogue about our game, we want it to be between us and our fans and not between the leakers and our fans." - Hirshberg
"Now, people aren't consumers of brands anymore; they're fans of brands," Hirshberg observed, noting that "social media is a huge shift in the way brands connect with consumers." Video games and other media products have become "some of the stuff that we actually use to help define ourselves to others," and "I think people have a very human connection with the stuff they like these days," he said.
"We kept coming back to the fans, to the people who love this game; who are just waiting; for whom that day was just a really cool day," Hirshberg imagined. "All that interest for us we knew was harnessable in a positive way. The other thing we wanted to do was, if there's gonna be a dialogue about our game, we want it to be between us and our fans and not between the leakers and our fans."
"You don't want to spoil the surprises that the game has to offer," he added. "Leaks are not positive things, even though we might have used it as a way to amplify our initial viewership."
Hirshberg admitted that the the source of the leak "clearly had deep access," but claimed that "not everything that was leaked is accurate." Activision's internal investigation is ongoing, but appears to be driven by less urgency than its public response. "The mystery of the leak itself is not solved, and it's better to let that unfold."
Editor's note: James Ransom-Wiley contributed to this article.
- Key specs
- Reviews • 18
- Game format Optical disc, Downloadable
- Online features Multiplayer, Voice chat, Video chat, Store, Browser
- Drive capacity 250 GB
- Controller type Wired, Wireless
- Motion controls Accelerometer, Gyroscopic
- Video outputs HDMI (v1.3), RCA / composite
- Released 2012-09-25
Microsoft Xbox One