With Incursion 1.6, CCP pushed live a completely new UI framework that makes cool features like holographic UI elements possible. With the new Carbon UI framework in place, developers are taking another look at redesigning the EVE user interface. Screenshots of the new features being used in the upcoming Incarna expansion are impressive, but that's all taking place inside stations. I can't help but wonder how these new technologies could be applied to the space-faring portion of EVE and whether there are more fundamental challenges to overcome in UI design than adding flashy graphics.
In this week's EVE Evolved, I give some thoughts on the development of EVE's UI, from the necessary evil of the overview to some things I'd like to see change.