Craig Morrison's new post talks about how the desires of MMO veterans are often mutually exclusive with the industry-wide accessible design trend, and he goes on to outline Funcom's desire to give its displaced PvP fans something to sink their teeth into.
In terms of ruleset specifics, they include no transfers, no offline levels, no guards, no Shrines of Bori, limited player looting, and open PvP restored to White Sands and the Underhalls. PvP kills will also grant additional XP in comparison with the game's normal servers. Finally, Morrison says that Battlekeep rewards will be adjusted, though he gives no specifics as of yet. For additional coverage, check out our March 2011 Blood and Glory interview with Morrison as well as our server ruleset and sharding discussion.