A new video blog featuring EVE creative director Torfi Frans Olafsson and senior designer Craig Scott looks to fill fans in on what Incarna has to offer. It's all about immersion, according to Olafsson, who says that the new avatar-based sections of the game will give players a stronger sense of self and a deeper awareness of the game environment and the scale of New Eden. Olafsson also explains why CCP is taking its sweet time with Incarna's rollout and why it's chosen to do it in stages (the first of which is the captain's quarters update on June 21st). In a nutshell, the staggered deployment is due to the update's complexity as well as to the fact that it's being grafted onto a live service that cannot be taken down for extensive tweaks.
"To be honest, it's like changing the engine on a race car while it's doing 200 mph on a race track," he explains. Check out the full clip after the cut.