What we ended up seeing at E3 was frankly a little underwhelming. The presentation, moody and bleak, was top-flight but it seemed shallow from a gameplay perspective. The thrust of the 2D game is almost exclusively evasion, with the hero -- a British survivor of the Martian attack -- running from spotlights and lasers, ducking into ravines and tunnels to avoid detection. We saw this basic beat repeated some four or five times in a 20-minute demo, which left the game feeling droningly one-note. Other Ocean hinted that the hero we saw would eventually find a way to "turn the tables" on the Martians, so we're hopeful that'll help flesh things out a bit.
What there's no debate about is the sartorial acumen of the game's protagonist. A turtleneck and a blazer? As if Duke Nukem needed yet another reason to be embarrassed, now the poor guy has to be self-conscious about his tank top.