Andy Schatz's four-player rob-em-up Monaco is currently built in Microsoft's XNA framework, a format that is fine for PC and Xbox Live Indie Games, but precludes a release on any other platform. Schatz is solving that problem with the help of Empty Clip Studios, who is using its RapidFire Engine to make a more multiplatform-friendly Monaco.

Schatz announced this porting process on Twitter, but didn't specify any platforms but one -- in a followup tweet, he revealed that " at the very least it means that Monaco will be on Mac... still haven't announced other platforms."

This article was originally published on Joystiq.