League of Legends surpasses 15M registered players, 1.4M play daily

Riot Games announced today that League of Legends has over 15 million registered players, with 3.6 million monthly active users and over 1.4 million playing daily. The company also revealed its peak concurrency (number of those LoLing at the same time) as over half a million players. This is the first time the company has publicly shared its user numbers since launching in October 2009.

The League of Legends Season One Championship drew in over 1.69 million online viewers, with 210,000 checking in for the final match. Riot Games plans to expand LoL in 2011 to Southeast Asia and China, home of its parent company, Tencent. Riot also made headlines recently with the human acquisition of Mass Effect 2 lead gameplay designer Christina Norman, who has taken a lead designer role.

Check out more coverage of today's announcement in our interview with Riot Games' CEO and co-founder, Brandon Beck.
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Riot Games Celebrates the End of League of Legends Season One: Registered Players Surpass 15 Million, with Over 1.4 Million Players Every Day

One of the World's Most Popular Online Games Continues Expanding, with Over Four Million Active Players Each Month, and Peak Concurrency in North America and Europe Totaling Over 500,000 Players

LOS ANGELES – July 26, 2011 – Riot Games, the game company behind League of Legends, today revealed that more than 1.4 million players log on to enjoy the award-winning PC game every day. With over 15 million registered players, an average of ten games of League of Legends start every second of every day. As the first season of competitive League of Legends play comes to a close, the number of active players each month has grown to over four million.

"We are extremely proud and appreciative of the devoted League of Legends community which has grown substantially over the last year and a half," said Brandon Beck, CEO of Riot Games. "We're committed to continuing to match their dedication with our relentless focus on ongoing enhancements to the player experience with great new features, content, and polish – and we have some very exciting surprises in store just around the corner."

The League of Legends service currently operates servers in North America and Europe. Peak concurrency between the two platforms totals over 500,000 simultaneous players. In addition:

• Every day, over a million games of League of Legends are played, most consisting of two teams of five players.
• Gamers spend 3.7 million hours in-game enjoying League of Legends every day.
• The official website for League of Legends receives over 6 million page views per day.
• 1.4 million people like League of Legends on Facebook, and League of Legends videos have nearly 100 million views on YouTube.
• Over 1,690,000 viewers tuned into the online broadcast of the League of Legends Season One Championship, with concurrent viewership peaking at over 210,000.

League of Legends, Riot Games' debut title, celebrated its first anniversary on Oct. 27, 2010. Since its launch in North America and Europe, over 15 million players have downloaded the game to engage in session-based, multiplayer battles against rival teams, with more than 1.4 million players enjoying League of Legends every day. Built by a veteran development team, League of Legends combines elements of both strategy and competitive action genres. With plans to launch in China, Southeast Asia and other regions in 2011, the League of Legends community continues to grow.

About Riot Games, Inc.
Riot Games is a direct-to-consumer video game developer and publisher of premium, competitive online games. The company was established in 2006 and has quickly become a leading global developer and publisher of premium free-to-play online video games for hardcore gamers, launching their debut title, League of Legends, in October 2009. To date, more than one million gamers play League of Legends every day. For more information, please visit www.riotgames.com.

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This article was originally published on Joystiq.