Double Fine's 'Amnesia Fortnight' game design jams saved the company

The recent downloadable releases from Double Fine, as well as the upcoming Sesame Street: Once Upon a Monster, all had their genesis in the company's "Amnesia Fortnight" events, in which small teams would make quick game prototypes. Schafer says that if not for those informal sessions, the company might not still be running.

"We had done one Amnesia Fortnight in the middle of Brutal Legend, and one at the end, so we had eight prototypes," studio head Tim Schafer explained to Edge. "I thought eventually we'd start working on smaller games with the extra money that we got from these huge games, and then we found out that Brutal Legend 2 wasn't happening." With nothing else going on, Double Fine started looking for deals for the best four Amnesia Fortnight prototypes.

"The thing I like about it is that we had a catastrophic event and the company saved itself purely based on the creativity of the team. Lee [Petty, responsible for Stacking], Tasha [Harris, who came up with Costume Quest], Brad [Muir, of Trenched], and Nathan [Martz, the game design puppeteer behind Sesame Street]- their ideas."

Had the Amnesia Fortnight not have been a success, we can only imagine that Double Fine would be forced to hold "Amnesia Fifteenminutes" within the fortnights, in which each employee rushed out prototypes while rushing out their other prototypes.

This article was originally published on Joystiq.