These bears have the Fear of Death.  Or maybe the fear of women shouting with axes.
Free-to-play games, with or without a subscription option, have become the business model darling of the MMOsphere. There's no shortage of games that have switched over to the model, and certainly no dearth of games in testing and preparing for launch that do the same. But there are games whose free-to-play nature either doesn't quite fit or actively hampers enjoyment, such as the Allods Online death penalty, which many players felt enforced a de facto subscription price.

Naturally, designers need to give players some incentives to drop money on the game -- you can't run an MMO for free, and most designers like to live indoors and not get eaten by wolves. But is there a game where you feel the core game would be improved if it didn't need a price tag mechanic? Is there a game among the legions of free-to-play titles that you'd rather see as a subscription title?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

This article was originally published on Massively.