Adobe has announced version 3 of its Air cross-platform development runtime is out now, and the company says it will allow developers to use Flash, Actionscript, JavaScript, and other technologies to create what are essentially console-quality 2D and 3D games for the web, and even iOS. While Flash doesn't yet work on iOS, Adobe Air works on iOS, Mac, Windows, and a few other compatible platforms.

The new version of the development kit, in addition with Flash 11, will be able to build out some pretty good-looking games, and run rather powerful applications. I use TweetDeck on my Mac, which is built with Adobe Air, and even the popular iPad game Machinarium was created with the Air technology.

Traditionalists may scoff (and, of course, the reason Flash isn't on the iPad or iPhone is because performance still isn't where it needs to be), but truthfully, the more options developers have for making great apps on Apple's platform, the better for us users.

This article was originally published on Tuaw.
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