There are a plethora of healing changes that are about to make their way through in the upcoming 4.3 patch. While shaman, paladins and priests are going to be receiving changes or buffs, druids will be on the business end of a nerf bat. We now have a first look at the tier 13 healing set bonuses. Instead of playing off mana regen similar to tier 12, it'll instead have an effect on spell usage affordability. Speaking of tier bonuses, overall raid survivability goes up with the introduction of tank four-piece bonuses.
Let's examine the upcoming healing changes, shall we?
- Wild Growth healing has been reduced by 20%.
- Glyph of Wild Growth now also increases the cooldown on Wild Growth by 2 seconds.
- Holy Radiance now has a 3-second cast time, no cooldown and requires a player target. That target is imbued with Holy Radiance, which heals them and all group members within 10 yards instantly and continues to heal them by a smaller amount every second for 3 seconds.
- Seal of Insight, when Judged, no longer returns 15% base mana to the paladin. Judging Seal of Insight still causes damage, and melee attacks will still restore 4% of base mana.
- Clarity of Purpose now also reduces the cast time of Holy Radiance.
- Illuminated Healing (mastery) now also applies to Holy Radiance.
- Infusion of Light now applies its cast time reduction from Holy Shock critical effects to Holy Radiance, in addition to its current effects.
- In addition to providing haste, the effect from Judgements of the Pure now increases mana regeneration from spirit by 10/20/30% for 60 seconds.
- Light of Dawn now affects six targets (base effect), up from five.
- Paragon of Virtue now lowers the cooldown of Divine Protection by 15/30 seconds, up from 10/20 seconds.
- Speed of Light no longer triggers from Holy Radiance and no longer lowers the Holy Radiance cooldown. Speed of Light now only triggers from Divine Protection.
- Tower of Radiance, in addition to its current effects, now also causes Holy Radiance to always generate 1 charge of holy power at all times.
- Divine Hymn now affects five targets, up from three.
- Atonement will now account for the target enemy's combat reach when calculating proper range, enabling it to be used on large creatures such as Ragnaros and Ala'kir.
- State of Mind has been redesigned and is now called Heavenly Voice. Heavenly Voice increases the healing done by Divine Hymn by 50/100% and reduces the cooldown of Divine Hymn by 2.5/5 minutes.
- Glyph of Circle of Healing now also increases the mana cost of Circle of Healing by 20%.
I'm liking the Divine Hymn additions and changes. With this change, I believe we'll see priests switching back to holy for a while (at least, the ones who reluctantly switched to discipline). No actual number changes were made to other healing spells. Guess we're in a good spot for those.
- Wind Shear now has a 25-second base cooldown, up from 6 seconds.
- Ancestral Healing now also causes shaman heals to increase the target's maximum health by 5/10% of the amount healed, up to a maximum of 10% of the target's maximum health for 15 seconds. The effect does not stack if multiple restoration shaman are present and does not apply to heals from procs.
- Riptide's periodic healing coefficient has been increased by 50%. Initial direct heal is unchanged.
A large increase to Riptide and the additional effect to Ancestral Healing should see resto numbers rise higher. If nothing else, it'll make life easier for them in 10-man raids. This will also amplify the value of shaman in larger raids. I think we'll end up seeing them favored in order to stack Ancestral Healing across multiple players. I'm worried that they'll be viewed as a surefire requirement because of that buff. Tanks with 200k health will have 220k health (which is a fairly decent jump). If it becomes too strong, maybe we'll see a limitation on the amount of applications in a raid setting.
If you play one (or any of these) healing classes, how do you think it will affect your personal play? Any spec changes or style changes in the future for you? For the raid leaders, will you be changing up your healing team as a result?
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