EVE dev blog teases new player customs offices

EVE Online - customs office import/export window
How does the prospect of a player-owned customs office in EVE Online grab you? Whoa, settle down there, Mr. flying-in-space troll, as we're not talking about Incarna-style player housing here but rather a new mechanic that seeks to add a bit more sand to New Eden's sandbox.

CCP Omen has the details in the latest EVE dev blog and in a nutshell, player customs houses exist to enable planetary taxation and to add a new wrinkle to the game's planetary interaction mechanics. You'll need to erect a customs office in orbit around a planet (note: there can be only one), and of course it can be attacked and destroyed by your fellow capsuleers.

For a list of materials, costs, and associated corporation functionality, warp on over to the official EVE dev blog.
This article was originally published on Massively.