My ability to complete Another World is entirely rooted in memory at this point. To wit, the only reason I can finish it is because I've finished it. That's how it goes every time I play a new incarnation, and I struggle to imagine my younger self peering through the game's opaque sequences without the aid of a previous life.
And sometimes (just between you and me) I think it's just a bad game. Another World (which, holy crap, is twenty years old now) has almost no guidance, no user interface, it murders the bewildered protagonist without warning and, if it's your first time, progress seems to require pristine visions of the future. Not many developers would make a game like this today. Even fewer would let you drown within the first ten seconds of gameplay.