Darkwind: War on Wheels - cars blowing up real good
One-man dev teams aren't exactly unheard of thanks to Eskil Steenburg's Love MMO. One-man dev teams working on post-apocalyptic turn-based driving MMOs are pretty unique, though, and Sam Redfern has that particular market cornered.

Redfern is the brains (and everything else) behind Darkwind: War on Wheels, a free-to-play title based on the Torque engine that also mixes in a web interface for its social and economic gameplay. Rock, Paper, Shotgun recently caught up with Redfern and managed to ask a few burning questions.

Among the interesting tidbits is the fact that Darkwind has been in the works since 2005 and that the title currently boasts 220 subscribers. Redfern says most of these are heavily invested in the world. "It's not my game, it's the whole community's game. I think that's the reason a lot of them like it; if they want to, there's a good chance of influencing it. There's various ways they can add content," he explains.

This article was originally published on Massively.
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