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Driver: San Francisco shifts in large-ish patch

Ubisoft's focused and fun Driver: San Francisco has received a title update for consoles. The patch includes several fixes and improvements to the online portion of the game that go beyond a paint job. Pull on past the break for the full list.



Gameplay Changes

  • Online Gameplay: Any players joining a game already in-progress will be given sufficient ability to shift immediately.

  • Online Gameplay: Improved gameplay balancing in Tag mode by reducing tag car performance under certain conditions



Improvements

  • Added additional statistic synchronisation points so website statistics more closely match current progress.

  • Improved traffic variety in Splitscreen Freedrive, Tag and Trailblazer

  • Improved traffic variety in freedrive after game completion.

  • Online: Improved randomisation of route selection where certain modes would always start their first game with a more limited route variety

  • Online: Improved player icons and vehicle images loading.

  • Online: Reduced lag/teleport issues observed when players join a session

  • Online: Improved reward images display when increasing multiplayer LVL.

  • Online: Improved session join score by re-assessing it if the leading player disconnects.



Fixes

  • Fixed single-frame camera cuts evident in some film-director replays.

  • Fixed progression display of "connoisseur" achievement in the game "Achievements" menu under "Extras"

  • Fixed progression display of all fine-grain (>25 steps) achievements in the game "Achievements" menu under "Extras"

  • Fixed a specific case of NAN values being sent in game to web data.

  • Online: Fixed waiting screens displaying the next mode name incorrectly.

  • Online: Fixed occasional crash when a large party joins a public Takedown match in progress, under certain conditions.

  • Online: Fixed occasional issue where 7 players could enter a public match with a 6 player limit.

  • Online: Fixed crash on returning to the main menu from online under certain conditions

  • Online: Fixed player being disconnected from in-game party under certain conditions

  • Online: Fixed issue where user spamming rapid shift on mode start would result in odd camera behaviour

  • Online: Fixed occasional issue where qualifying mode timer would stick on 50 seconds and not decrease

  • Online: Fixed issue where a wrecked vehicle with the TAG would sometimes display a blue highlight instead of red.

  • Online: Fixed issue where a player can incorrectly be highlighted with the TAG icon under certain conditions.

  • Online: Fixed occasional crash during CTF gameplay.

  • Online: Fixed issue where the incorrect player name could be displayed on the profile screen

  • XBOX 360 ONLY: Online: added LVL banding filter to Free For All matchmaking to improve matchmaking (already implemented on PS3).