OK, maybe not all about it, but there sure is a lot of thought and angst devoted to the items that fall from various AI-creature piñatas -- who got the best stuff, who didn't get any stuff, and how it's not fair that he got better stuff than you did.
Different games may offer different methods of loot distribution, like a round-robin option or Guild Wars' pre-assigned drops, but need before greed is still a long-standing and familiar method. So what do you think? Does the system, which relies largely on players rolling fairly, still work well, or has its time passed?
Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!