"It's daunting, but the neat thing is it would lend itself to a different type of gameplay. It's fun to think about," Zeschuk told the website. Does that mean that the so-called fourth pillar of MMO story won't factor as heavily into the theoretical title as it does in Star Wars: The Old Republic?
It's anyone guess at this point, but Muzyka offers a further fanboy nugget that hints at the possibility of a new direction for BioWare MMOs. "When you deliver a game, and you deliver it for a player, you have to capture what they think is the possibility space," he explains. "You need to let them do everything they think they should do, and you can't block them from doing anything they think they should be able to do. You have to nail all the features and content that should be in that possibility space."