The Daily Grind: Should players get a vote on content?

Nevermind games with complicated player councils -- TinySpeck's browser sandbox Glitch puts the power in the hands of the people. The game is free-to-play and back in beta, but once the game relaunches, those who've subscribed can make use of their accrued benefits, which include up to five votes per month in dev-led referenda on the game's content. Players can save their votes up and then cast them all at once or one at a time on whatever issues they feel deserve prioritization, although it's the devs, not the players, who will decide what each referendum entails.

So what do you think -- is it a good idea to let players vote (or pay to vote) on what content makes it into a game?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!
This article was originally published on Massively.