Medal of Honor Warfighter executive producer Greg Goodrich told Joystiq this evening that October's Danger Close game is being built using EA DICE's in-house Battlefield engine, Frostbite 2.0. This marks the second use of Frostbite 2.0 outside of its origin studio, following last year's Need for Speed: The Run.

After a brief on-stage presentation of the game in action, Goodrich spoke to us about how Danger Close is attempting to distinguish the game visually, despite it being built in the same engine that powers EA's other big shooter. To us, the game didn't look dramatically different from what we've seen in DICE's work with Frostbite 2.0, via BF3.

"I don't think the engine dictates on what it's gonna look like," Goodrich said. "We have a wonderful art director who has a very clear vision of the type of lens he wants to tell our story through. The tech is just a canvas, and that canvas is much larger than it's ever been before."

MoH Warfighter is being developed entirely in-house at Danger Close this time around, with DICE offering little more than engine support (and perhaps the occasional hearty back pat). Goodrich confirmed to us that he and his team aren't growing the same impressive beards during Warfighter's dev cycle.

"My wife won't let me this time," Goodrich said with a smile. "Same guys, less beard."

This article was originally published on Joystiq.