Raph Koster
If you're looking for an entry point into the voluminous back-catalogue of game design posts sitting on Raph Koster's web server, look no further than his newest entry, which serves as something of a greatest hits listing.

For those unfamiliar with Koster, most gamers associate him with watershed sandbox titles like Ultima Online and Star Wars Galaxies, and he has also written a book called A Theory of Fun for Game Design. Koster first published his website in 1997, and some of his articles date almost as far back. He's arranged the links in what he calls a "rough reverse chronological order," so grab your favorite caffeinated beverage and settle in for a lengthy design-focused read.

This article was originally published on Massively.
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