Because with Saturday comes Saturnight ...
Isn't there anything cool Blizz could do with Deadwind Pass? Sure, it's a small zone but it's strategically located and a few quest hubs wouldn't hurt.
I kind of like Deadwind Pass as this spooky place that just ... exists. Maybe every zone doesn't need content -- it can just be there to look cool. That actually kind of reminds me of the old MMO days, where stuff was just there because it was part of the world. Not everything had a purpose unless you made it have a purpose. I kind of like that.
Do what I do: Deadwind Pass is the zone that Karazhan is in. That's what it's there for.
New screenshot of the day is up. Has a forsaken in new mists gear but old model. :/
If you think that Blizzard would miss the opportunity for a big reveal about character models by slipping it into a screenshot of the day, you are not thinking about how big of a selling point this is. Since we still don't know what information was gleaned from the press conference, we have no idea what to expect, but you can sure bet that new character models wouldn't be rolled out in a screenshot of the day feature under the radar.
QftQ: Why is the WoWInsider Show limited to an hour-ish? The hosts SEEM to have fun, and the listeners do! Keep it going! :-)
There are a variety of reasons. The biggest reason I would say is that for every one minute of show you listen to, that's one minute we record, and there are only so many hours in the day. Also, being able to keep yourself restricted to a time period usually focuses the discussion and keeps us on point, but that rarely happens anyway. When we can go over, we do.
if you could have anything from the Blizzard store, what would you choose?
I know that I'm going to be ordering a Garrosh figure for my new desk soon. That's what I'm choosing. Also, any of the big music collections. Blizzard music is so fantastic.
Conversely, my favorite gift to give people from the Blizzard store is the Moonkin Hatchling. No one doesn't like to dance with their new pet and watch him get down.
Weird gearing question here. Why is haste so useless for warriors and ret pallies, while hit is so important? Both of them serve the same purpose: increasing the number of attacks you land in a given timeframe, thereby increasing resource generation. Even weirder is that arms warrior mastery also serves a similar purpose, and yet even mastery beats haste out. What gives?
This question is answered a bit more detailed in the comments, but the general gist of it is that haste isn't useless, but it is less effective than hit by the numbers. Warriors like to swing more, sure -- but if those swings aren't hitting, you're not generating rage, and that's what the numbers reflect.
With resistances going by the wayside in MoP, what do you think Blizzard will do with vanilla-level crafted items that only have resistance stats? Some of those items (Brightcloth Robe from tailoring and the Volcanic set from leatherworking, for example) are great transmog pieces, but I'm worried they'll go the way of the dodo as a result of those stats being removed from gear. I'm hoping Blizz will keep them in the game for transmog's sake, but they're not exactly needed for leveling the professions so I'm worried Blizz will cut them.
Most likely, these pieces of gear will keep their armor values, which will make them able to be used in transmogrification. Blizzard will most likely make an exception with regards to those items or figure out a way to make them work with the new system. Maybe those items might get some stats instead.
Have questions about the World of Warcraft? The WoW Insider crew is here with The Queue, our daily Q&A column. Leave your questions in the comments, and we'll do our best to answer 'em!