Today's topics begin with a discussion about why some advanced classes, such as Commandos and Mercenaries, lack an interrupt. This wasn't an oversight, the devs revealed, but "a purposefully designed weakness in their ability arsenal" to keep them balanced in the game -- especially in PvP.
"Balance" was an answer to another issue as well, specifically the nerfs to some of the healing specs. Lead Combat Designer Georg Zoeller realized that folks were going to rail against it, but the team thought it was necessary: "I know trying to 'sell' a downwards adjustment (AKA nerf) to anyone affected is like selling the need for a tax increase to people. When you are on the receiving end of it, you're not going to be happy about it."
Other questions revolved around rage timers, looping the game's music, cross-faction communication within the same guild, and legacy system specifics.