Contest entry guidelines:
A year in review: Guides
Each entry may consist of one explanation of which EVE Evolved article published this year was your favourite and why, plus as many ideas for future columns as you like.
Suggested column topics should be ideas that I haven't really covered before. Before submitting your idea, take a look back at previous entries or do a quick Google search. With over 200 articles, your suggested topic might already be in there somewhere.
Although people without an EVE account are welcome to suggest ideas, to enter the contest you must supply a valid character name.
The deadline for entering is Friday, May 4th at 8 p.m. EDT.
The winners will be announced in May 6th's EVE Evolved column, and the prizes will be contracted in-game.
I've written guides on every gameplay mechanic over the years, so this year's guides focused mostly on ship fittings. In an article all about flying the Dominix
, I gave out module loadouts and strategies for my two favourite PvE and PvP setups. When the Crucible
expansion hit and dropped new tier 3 battlecruisers into our laps, I test-drove the Gallente Talos
and the Caldari Naga
to figure out effective PvP setups for each. When the assault frigate overhaul hit EVE
in February, I wrote a guide on fitting and flying the updated Gallente Enyo and Ishkur
. Most recently, I produced a guide on five popular scams
, how they work, and how to avoid them.
has always been one of the hardest MMOs for new players to get into as it requires a different mindset than most MMOs do. This year I focused extensively on the new player experience, starting with a suggestion to charge head-first into the unknown
from day one. Following this, players asked for tips on setting up their first PvP frigates, and I obliged with a massive guide
containing advice, tactics, and eight popular PvP frigate setups. I rounded out the series with two guides
on upgrading to PvP cruisers
. Later in the year, I put the new player experience to the test as I sat my friend Kajatta down in front of EVE
for the first time and interviewed him on the experience
A year in review: Opinion pieces
Opinion pieces have been the crux of the EVE Evolved column for four years now, and this year was no exception. I looked into casual gameplay with public groups
, the jump bridge problem
, and the need for corporate-level benefits
to help encourage corporations to recruit new players. Following news of plans to revamp nullsec, I wrote a series of articles on bringing back the glory days
of nullsec industry, designing a better empire-building mechanic
, and ways that CCP could accomplish its goal of getting small entities to move to nullsec
Many of this year's opinion pieces have focused on ways various areas of EVE
could be improved, such as potential user interface overhauls
and music updates
. With the upcoming Inferno
expansion promising to revamp every area of PvP, I speculated on how CCP could possibly resurrect the dead faction warfare system
and what would be required to fix the wardec system
. I also delved into CSM delegate Mark Heard
's inside scoop on development on EVE for 2012
and examined plans to fix Gallente weapon balance
. Following the announcement that the web development team would soon start work on new community tools, I speculated on what types of tools players would want
A year in review: Monoclegate
This year CCP faced a very real crisis that threatened the entire company and EVE Online
itself. When the Incarna
expansion finally launched in the summer of 2011, players quickly noticed that the clothes in the new microtransaction store were priced at more than real-life versions of the same clothes. This came just after I'd looked at CCP's controversial attempt to charge players $99
for a commercial license if they wanted to accept hosting donations or put Google ads on a fansite.
The story of the $80 monocle spread across the internet like wildfire, and the situation went from bad to worse when an internal newsletter titled Greed is Good was leaked; it discussed plans for gameplay-affecting microtransactions. I wrote up a comprehensive summary of the monoclegate events
as they happened and later got the inside scoop on what was going on in CCP as 20% of the company's workforce was laid off
A year in review: Expansion plans
Shortly after monoclegate, I investigated CCP's poor track record with iterating on expansions
and asked why development on in-space EVE
features had slowed to a crawl since Apocrypha
. In the months that followed, CCP made a 180-degree turn and assigned more people to work on EVE
than ever before. Developers began pumping out news on dozens of small improvements and iterations that later went live with the Crucible expansion
. I dedicated an entire article to examining the starbase changes and player-owned customs offices
and another to a visual tour of the incredible new system backgrounds
following the expansion's deployment.
With the success of Crucible's countless iterations
on existing features, CCP set about developing the upcoming Inferno
expansion with the same principle in mind. I looked at Inferno's plans to re-invigorate PvP
across the board with updates to faction warfare, nullsec territorial control, and highsec wardecs. In an article on rebalancing EVE's ships
, I explored CCP's extreme plans to completely get rid of ship tiers within tech 1 ships and to continue releasing new ships once or twice per year. Although Massively didn't attend Fanfest this year, we were able to pull a lot of information from the stream for a double dose of EVE Evolved
, including details of the Inferno expansion's PvP revamp
The weekly EVE Evolved column started four years ago, and today it's still going strong. This year saw new ship fitting guides, articles aimed at new players, and thorough coverage of the Crucible
expansions. EVE Evolved played a big role this year in investigating the monoclegate scandal and uncovering the depth of human casualties behind the drop in subscriptions that followed. Since then, I've explored the exciting new direction EVE
is taking, with the great work done in the Crucible
expansion and awesome new features like lag-busting Time Dilation
This coming year will be filled with new beginnings as we look forward to the upcoming MMOFPS DUST 514,
which will be intimately linked with EVE Online
, and explore the potentially revolutionary gameplay
coming in the Inferno
expansion and beyond. I've really enjoyed delivering your weekly dose of EVE Evolved for the past four years, and I hope you've had just as much fun reading the column as I have writing it.
Brendan "Nyphur" Drain is an early veteran of EVE Online and writer of the weekly EVE Evolved column here at Massively. The column covers anything and everything relating to
EVE Online, from in-depth guides to speculative opinion pieces. If you have an idea for a column or guide, or you just want to message him, send an email to email@example.com.