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Edmund McMillen of Team Meat has so far been coy about what the mobile version of Super Meat Boy is, but he's fairly vocal about what it isn't. Super Meat Boy: The Game won't be a shallow, easy-to-play money-making machine like so many other mobile titles today, McMillen writes in his latest update. He even tells us a little bit about what it will be:
"We want to make a game that WE would love to see on the platform, a feature-length reflex-driven platformer with solid controls that doesn't manipulate you with business bullshit in order to cash in. We want SMB:TG to show the player we respect them, not only by not manipulating them, but also by understanding they want a real challenge and they want a real sense of fulfillment when they have achieved something that's difficult... you know, like real games do."
Team Meat has also revealed the first bit of art from Super Meat Boy: The Game, the chapter screen for The Green Hills you can see above. McMillen assures us that even though there are only eight visible level pads, the mobile title "will rival the original" and have dark worlds.

This article was originally published on Joystiq.