Some of the questions answered included confirmation that there will be a way for guilds to raise their membership cap, word on bug fixes, a detailed explanation of the new trait system, and excitement for the upcoming beta weekend event. For those hoping to hear word on playable Asura or Sylvari, however, the rote response throughout the Q&A was, "Watch this space."
What bug will the team actually miss? "Sit jumping," Mike Ferguson replied. "I don't know why, but it seems like everybody loves it (except the guy that introduced it). I'll actually be sad to see it go."
O'Brien did directly address the rampant curiosity surrounding the game's launch date: "The fundamental issue here is that we just don't have a release date right now. We're using beta testing in the traditional sense. When beta testing shows that the game is where we want it to be, we'll lock in a release date. We're not that far off. We're obviously going to release in 2012, and any statements to the contrary are absurd."