Epic's Mark Rein on UE4, Epic Baltimore and Gears of War: Judgment

Mark Rein interview

Given the engine's dynamic illumination features, it's only appropriate for Epic Vice President Mark Rein to start lighting up when he starts talking about Unreal Engine 4. We spoke to Rein on the last day of E3 about the engine's possibilities, and how its robust developer toolset addresses the dangerous costs of game development.

Rein also comments on the multinational efforts behind Gears of War: Judgment (with special mention of People Can Fly's Creative Director, Adrian Chmielarz) and the recent addition of Epic Baltimore to the family.

This article was originally published on Joystiq.