According to Murdock's post (viewable only if you have access to GW2's beta forums), it works something like this: Leveling a single crafting profession to level 400 will grant enough XP to gain 10 character levels. As a result, by maxing out all eight crafting professions, a player can go all the way to the level cap without ever laying hand on a weapon. A few players on the forums have expressed concern that this will lead to a "pay-to-win" style of play, since players can pay money for gems, exchange those gems for gold, and then use that gold to buy crafting materials for a (relatively) quick level boost. Others point out that while this method may increase a character's leveling speed, it offers no statistical benefit and therefore is not pay-to-win in the truest sense of the word. So what do y'all think, kind readers? Is this treading dangerous pay-to-win territory or not? Give us your tuppence in the comments.