Nifflas is developing the new platformer with Green Hill, allowing for "the biggest game I ever developed," he said. Knytt Underground is also "the first game where I feel that I have a story to tell. It's about the big questions; trying to understand life and our place in it - and failing completely."%Gallery-161238%
Indie game developer Nifflas aligns with development partner Green Hill Studios and publishing partner Ripstone to bring Knytt Underground to console.
26.06.2012: Indie game developer Nifflas and production company Green Hill are pleased to announce the creation of a strategic partnership with Ripstone Publishing that will bring the latest version of the critically acclaimed Knytt PC platformer game Knytt Underground to download on console.
Knytt Underground, the sequel to the massively popular Knytt and Knytt Stories, is the next stage in the well-liked series, with the original boasting over 1 million downloads globally. The exciting platform game offers gamers exploration in an infinitely breathtaking atmosphere and will be available on PlayStation®3 and PlayStation®Vita later this year.
Green Hill will develop the new game in conjunction with Nifflas. The alliance with Ripstone and Nifflas will further advance Green Hill's strategy to collaborate with great developers and to liaise between all stakeholders, to make the best games possible.
Maarten de Koning, Managing Director & Co-Founder at Green Hill said: "We're extremely excited when we had the chance to team up with Nifflas to help him develop the PlayStation versions of Knytt Underground and to collaborate with each other to design the unique content that will be available for the PlayStation-versions of the game."
Nicklas Nygren, Creative Director at Nifflas states: " Knytt Underground is the biggest game I've ever developed and is the first game where I feel that I have a story to tell. It's about the big questions; trying to understand life and our place in it - and failing completely."
Ripstone is dedicated to working with indie developers to bring great games from the indie market and introduce them to the wider gaming community.
Phil Gaskell, Creative Director and Co-Founder of Ripstone enthused: "Working with talented indies like Nifflas is an honour for us. It underlines Ripstone's goal to be the go-to publisher for indie game makers, with a publishing model that is fair, honest, and transparent."
Nifflas will also be releasing a version of the game on PC/Mac/Linux.