Super Joystiq Podcast Gamescom 2012 special: Day 1

Welcome to the first special episode from our Gamescom 2012 coverage. The opening bell of Gamescom is still a few days away, but GDC Europe is under way, and we have it covered.

In the first segment, Alexander and Ben are joined by Mattias Myllyrinne of Remedy to discuss the motivations and approach to game design in the era of microtransactions, something Remedy has recently tackled with Death Rally. Myllyrinne also touches on Max Payne, Alan Wake, and how the landscape for future projects.

In the second segment, Alexander, Ben, Richard, and Jess check in with thoughts on the first days of GDC Europe 2012. As a developer convention, there are plenty of panels and developer-centric discussions happening at the show. Be sure to stick around for insight into the storytelling mechanics of Dear Esther, the finances of a successful indie studio, ruminations on site ethics and the impact of coverage, and more.

And don't forget, we'll be back every day this week with specials out of GDC Europe and Gamescom 2012 in Germany.

Listen to the Super Joystiq Podcast:A stream of the show and details about each segment is available after the break.

Listen to the MP3

Show Breakdown
  • 00:00:00 - 00:24:02 // Interview with Remedy's Mattias Myllyrinne: Alexander & Ben
  • 00:24:03 - 00:54:19 // GDC Europe Day 1 wrap-up: Alexander, Ben, Richard & Jess
Theme Music: Satsuma Audio and Whitaker Blackall - "A Basstastic Undertaking"
Segment Bumpers: Jordan Mallory

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Podcast Production
Richard Mitchell and Jonathan Downin

This article was originally published on Joystiq.