Copernicus would have been F2P
First things first. We apologize for twisting the Copernicus knife.

With that out of the way, did you know that 38 Studios' shuttered MMO was going to be the first mega-budget title to launch with a free-to-play model? We didn't either until Curt Schilling confessed as much to Boston Magazine.

"We were going to be the first AAA, hundred-million-dollar-plus, free-to-play, microtransaction-based MMO. That was one of our big secrets," Schilling said. "I think when we eventually showed off the game for the first time, the atom bomb was going to be free-to-play. When we announced that at the end, that was gonna be the thing that, I think, shocked the world."

This article was originally published on Massively.
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