In an interview with Forbes, publisher Meteor Entertainment's Mark Long offered some insight on why Oculus Rift and Hawken make such a great match. "Why Oculus works so well is the sense of presence. You have to experience it. When the graphic world is all around you, it takes the experience to a completely different level."
"Hawken is perfect for Oculus because its environments are well-suited for the level of visual density and distances you're looking it," Long added. "The shapes that are close and far away lend themselves well to 3D. When you're in a typical first-person shooter, you're a slave to the direction your weapon is pointing, which is unnatural. Being in a Mech, this offers a more realistic virtual reality experience."
Of course, the question of lag is ever-present with VR headsets, but Long says Unreal Engine has certain things built in that alleviate that concern. "With Unreal we can dynamically change the point-of-view and make sure that the latency is as low as possible for the viewers to eliminate motion sickness. We're going to build out a cockpit that players can buy so they can see the inside of the Mech with Oculus for a more immersive gameplay experience. This is a subset of something we're going to be bringing to the PC game."
And in the end, the cost for Adhesive Games to add Oculus Rift support was minimal. "The cost of an Oculus Dev Kit with two systems will be less than $300," Long said. "The technology uses a DVI connection and USB to do head tracking off a PC," so with some wires, a headset and a fairly nimble neck, it was a fairly inexpensive feature to implement.