With the upcoming 1.2 patch, though, Funcom is tweaking lairs to be a bit more palatable for less dedicated players. A new blog on the official site outlines the reasoning behind the changes. "Some people don't like the intense build requirements of nightmares, or don't have the time to dedicate a few hours per night to wiping on the Ur Draug. When we launched, there was not a whole lot of focused endgame content for these players to participate in," Funcom says.
"The intention going forward is that lairs should offer full endgame progression for casual players of The Secret World," the company continues. The 1.2 patch will turn lairs into 5-player affairs, and it will also add a few anima wells to lessen the traveling pains associated with wiping. New missions and loot progression are the order of the day, too. Full details are yours for the reading on TSW's website.