Admitting that World of Tanks "looked like crap" when it first launched, Kislyi said that the company worked hard to bring it up to par with the games of today, not of 2008. Wargaming.net has come to a point that it's not as concerned about raking in money. Kislyi noted that Japanese and Russian players were the most willing to spend money, while Chinese players tended to be more tight-fisted with funds.
In regard to World of Warplanes, he talked about challenges of balancing fun, quick action with an accurate flight model. In fact, getting the controls right is the reason Wargaming.net is holding off from stating a release date: "We have two or three parallel control scheme groups developing their own variants. You need to make the controls perfect. You have to find the right balance between making the game historically accurate, and at the same time, fun."