Binding of Isaac fans would be satisfied with the scant details he provided about the game's console version, Rebirth, in yesterday's postmortem.
He's taken to Tumblr to clear up questions about Binding of Isaac: Rebirth, confirming that publisher Nicalis is working on ports for PS3, Vita and PC via Steam. Nicalis is talking to Microsoft and Nintendo, and even iOS is an option, "if it's not garbage."
Rebirth will include Wrath of the Lamb and a new, similarly sized expansion that features a fresh final chapter and ending, two new playable characters, and "tons more items, rooms, enemies, bosses and the like."
Rebirth will have local co-op only, and it will contain some "secret stuff" that couldn't be added to the Flash version. Composer Danny Baranowsky is mixing up some new songs for the console version. It's set to begin development on January 1 and be finished by the end of 2013, and McMillen wants to have a loyalty pre-order discount for anyone who owns Isaac already.
"The biggest thing to keep in mind here is that development is just starting with the remake, nothing is totally set in stone and a lot will change over time," McMillen cautions. "I'm currently in full-time development of Mew-Genics with Tommy and we have a few other little tricks in store for you next year, so my goal with Rebirth is to simply make sure the remake is top-quality and then detail out the expansion and updates once development is much farther along."
Yeah, yeah, whatever, McMillen – our eyes glazed over in glee right after reading "Vita."