The other variety, as found in Guild Wars 2, is what I find really irritating. The box is randomly dropped from enemies in the game; the part you have to buy is the key to open the box. In essence, your reward for killing a monster is the chance to give the company running the game more money.
Of course, to some players both varieties are equally frustrating and worthy of the name "lockbox." So what about you? Do you consider one type or the other to be more of a lockbox than the other? Do you dislike both? Or do you not really care either way?
Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!