World of Warcraft is a game built out of all of these separate elements combined. It's got excellent sound design, both in music and in sound effects (although I can't watch a TV special on dinosaurs without recognizing a sound from World of Warcraft nowadays), which the graphics build on top of to create the world we experience. As such, I'm simultaneously interested in yet afraid of the long awaited character model redesign Takralus mentions. Yes, it's somewhat ridiculous that human wizards and warlocks, if male, have arms like coiled pythons, but by now I'm so accustomed to it I don't know if I could accept a more slender build for a spellcaster.
Elements like local weather, shadows (which have gotten leaps and bounds more advanced in the years of the game's run), the surface of water, the suite of monk animations for each race and all the other elements that contribute to the game's overall aesthetic are all the result of a constant process of refinement and development. WoW isn't the same game it was when it launched in terms of gameplay, in terms of music, sound design, graphics and character models (even though the basic races models haven't been changed, we now have access to years worth of gear via transmog and several races designed after WoW launched) and entire new zones have been introduced. Think about how Outland changed the way we perceived zones with its stark color palette and alien vistas, about how Northrend created the Howling Fjord and Grizzly Hills for regions of natural beauty and then Icecrown Glacier for a starkly inhospitable frozen waste. Cataclysm gave us zones set on Azeroth that combined that alien feeling of Outland and that natural world of Northrend, as well as the massive domed space of Deepholm, the airy magnificence of Skywall, the floating chunks of fossilized fire that made up the Firelands.
All of this creates a world as an aggregate. World of Warcraft is a place that has been built progressively for us. This leads me to ask the question: are new character models really a necessary addition to that aggregate? Or will they do more harm than good? It's one thing to have options that allow you to redesign your character, that put your character's look into your hands like race change, but waking up one day and suddenly having a completely different look that you can't control often bothers people greatly. Something as small as an error that shrank orc shoulders or a deliberate change to the size of tauren weapons annoyed the hell out of people. For every mage player who's sick of having a neck that could bear an ox yoke, there's a player who would log in and gasp in shock at their now completely altered character.
Frankly, I don't just want new character models. I want a new character model process, where we're given a couple of body type options, and where the classic WoW models are retained as an option. Players who've enjoyed the repulsively terrible dwarf face for the past years shouldn't be forced to change it. The game is composed of thousands of tiny elements and they all contribute to this World of Warcraft we inhabit, so the character model should be approached with the utmost in restraint and caution. While I'm dreaming, put in some fun variants - orcs can be mag'har or fel, dwarves can be Dark Irons, Wildhammers with face tattoos, even earthen with stony structures, tauren players could be Grimtotems with the face paint or even taunka/yaungol. Draenei could play as broken or lost ones.
All of these new options would only be feasible if they preserved the old choices, allowed people to continue to look as they're accustomed to looking now. In the end, I think WoW's history shows that change is inevitable and even to be welcomed, but that it has to build on what came before it to work, and the same is absolutely true when it comes to character models and their redesign.
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