Darkfall Unholy Wars dev diary addresses changes to the clan system

Screenshot -- Darkfall
Another Darkfall Unholy Wars dev blog hit the interwebs today, this one focusing on the many changes to the clan system that will be coming with the game's reboot. One of the largest tweaks to the system is in the way that clan ranks will operate. Previously, a player's clan rank (and corresponding clan privileges) was determined by the number of enemy clan members killed. This will no longer be the case in Unholy Wars, which will instead allow clan leaders to set the ranks and privileges of each member, therefore allowing more control over who has the ability to invite new members, access the clan vault, and so on.

The old clan rank system will still exist but will be known as military rank and will have no bearing on a player's privileges. In addition, the founder and leader of the clan are no longer tied together, so the clan's creator can easily transfer leadership to another member.

also wants to "give clans a greater sense of ownership over the world," so the studio is implementing a system that will "link villages to nearby clan holdings." By improving the rewards for village ownership, the team hopes that clans will consolidate their power thus creating more border conflicts as clans attempt to extend their reach. Aventurine realizes that villages "have always been hot-spots for PvP activities," however, so a resource-stealing mechanic is also being added. This will allow any player to steal resource rewards from a clan-controlled village, which means that clans will have to keep close watch over their domain to ensure that they receive all of their rightfully earned resources.

For further details, check out the video below.

This article was originally published on Massively.