Back, possibly even in the saddle.
It's always a sad day when a game you worked on shuts down. You shed your tears and move on, most likely wishing you could have the game back but knowing it's gone for good. But Asheron's Call 2 has come back against all odds, and while it's not yet clear what the future will hold for the dead-and-revived game, former producer Eric Heimburg quickly jumped in to see how well the game holds up in a more modern sense.

Heimburg's main complaints are that the game's interface hasn't held up very well (requiring players to click through several screens just to compare item stats) and the huge world can lead to some travel issues. He also shares some insights regarding some of the strange elements of the beta, including the absence of a friend list feature. It's an interesting look not just behind the scenes of a game no one expected to return, but at the differences between a game long remembered and the game that actually existed.

[Thanks to Dengar for the tip!]

This article was originally published on Massively.