I may get some flak for including Star Citizen
on this list, but, well, too bad. Chris Roberts
' return to gaming was a godsend for space sim fans, sandbox fans, and fans of gaming in general. The title rewrote the Kickstarter record books, blew away its original crowdfunding target, and is now deep in development with a playable alpha due before the end of 2013. Despite the fact that Roberts himself says SC
is not a traditional MMO, it shares plenty of persistent-world bells and whistles with our favorite genre.
Not only that, but it's going to give players an unprecedented level of control over their experience thanks to its private server option, and with apologies to the enormous (and enormously fun) 1000-player battles supported by PlanetSide 2
, I'd much rather get my sandbox on with a hundred like-minded space sim enthusiasts than with a free-for-all melting pot of gankers, griefers, and progression grinders.
Think 2003-era Neverwinter Nights
with next-gen spaceships.
I don't know whether ArcheAge
will head West in 2013. I suspect that it will, simply because XLGAMES
isn't stupid and it knows that there is a sizable audience of sandbox-lovers in both Europe and America who are waiting impatiently for exactly this sort of game to sweep them off their feet.
We've written exhaustively about the game's merits since introducing it to western audiences
in 2010, and 2012 only served to stoke the fires of fanaticism as beta players feverishly translated Korean dev diaries and posted hours of testing footage to YouTube. We learned more about the game's extensive non-combat features
and its revolutionary crime and punishment
system, and we got an eyeful of gorgeous visuals that rival the genre's best.
My only real concern with ArcheAge
is that it seems too good to be true in some ways. If a sandbox developer were to come to me with a massive budget and say, Jef, I want to make your ideal game and I need a features list, that list would look remarkably similar to ArcheAge
. That's a lot of expectation to heap on a single title, and it's the one thing that's keeping me from going full fanboy and blathering on about how Jake Song's
game is the second coming, the one game to rule them all, etc.
As with ArcheAge
, I really have no idea when we'll see EverQuest Next
did state in no uncertain terms that a playable demo will show its face at SOE Live next year, and my guess/hope is that early beta testing will commence prior to 2014.
Regardless of when the blessed event actually happens, though, I think it's going to be a watershed moment in the post-2004 MMO industry. Smedley is spot on when he says that MMOs are in a rut
that is largely EverQuest's
doing. He's also heading up a company flush with money, design talent, and the will to make creative changes to a stagnant, risk-averse industry culture. From everything that Smedley has said thus far, I think it's safe to assume that EQNext
is going to be a radical departure from both EQ
and EverQuest II
, so much so that it may well put off traditional fans of the franchise who play MMOs for the progression and little else.
surely has held on to bits and pieces of the incredible design ideas that infused Star Wars Galaxies
, and the prospect of a big-budget AAA sandbox that isn't burdened by a cumbersome IP and an overbearing third party is ridiculously exciting. If EQNext
turns out to be more Ultima Online
, it could well mark the industry's return to its virtual world roots (and it would be absolutely hilarious to watch that drama unfold).
Age of Wushu
is still something of a mystery to me. In fact, by the time you read this, I'll finally be taking my first look at the game's public beta. I can't help but get excited about the reaction to the martial arts sandbox thus far, though. Massively staffer Patrick Mackey unequivocally called it the best MMO he's ever played
, and former Massively scribe Jeremy Stratton was similarly enthusiastic
during his beta livestreams.
I'm hopeful that the game's delicious blend of wire-fu, mythologized real-world settings, and innovative (no, really) mechanics will add up to the sleeper sandbox hit of 2013.
Next up is The Repopulation
. Like AoW
, I don't have any first-hand experience with the title as of yet, but the devs are saying all the right things. The game's city-building and crafting systems are incredibly extensive, and the recent reveal of an SWG
-like Entertainer skill set
instantly set the title apart from every other sandbox in the offing.
Finally, I've got to mention Darkfall: Unholy Wars
here. Look, I know the reboot's beta delays are a running joke, and it is unfortunate that Aventurine
seems perpetually undermanned and unable to field a competent PR team. Those facts have nothing to do with the game itself, though, and while many in the MMO community (including a few journos who should know better) love to poke fun at Darkfall
, those who have actually played it for more than an hour generally agree on the game's addictive mechanics and the potential inherent in the enormous sandbox world.
I'm a bit concerned that the game's skill system has been reshaped to something approximating a class-based approach, but based on my spurts of DF
playtime over the years
, I'm betting that AV is again going to deliver a flawed but extremely fun MMO that's well worth a sandbox fan's time and money.
Every two weeks, Jef Reahard and MJ Guthrie take a break from their themepark day jobs to delve into the world of player-generated content. Comments, suggestions, and coverage ideas are welcome, and Some Assembly Required is always looking for players who'd like to show off their MMO creativity. Contact us!