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The Secret World dev blog expounds on Issue #6 PvP changes

The Secret World dev blog expounds on Issue #6 PvP changes

When Issue #6 Last Train to Cairo was announced for The Secret World, a new PvP ranking system was briefly touched upon. In today's dev blog, system designer Tim Donks goes into more detail about this new feature as well as the matchmaking system.

In response to player requests for PvP rewards, Issue #6 is introducing Battle Ranks. By gaining PvP experience (which is shared among all group members who are present and alive at the time of the enemy kill), players can climb the ranks of PvP prowess, earning special tokens along the way to spend on various PvP rewards, including uniforms that are automatically equipped when entering PvP. An important note about PvP experience: Less XP is earned for each subsequent kill of the same player within the battlegrounds, Fusang, and the fight clubs until nothing is gained. This diminishing rewards system resets for each new trip into a PvP zone.

Once the update hits, players will also be able to queue for multiple battlegrounds at the same time. Also expected in Issue #6 -- or shortly thereafter -- players' wins and losses in PvP matches will be tracked to improve the matchmaking mechanic.